Showing posts with label after action report. Show all posts
Showing posts with label after action report. Show all posts

Friday, 11 September 2009

Napoleons Legacy Battle Report.

Here's a game report from yesterdays game of Napoleons Legacy. Pics aren't up to much, particularly seeing as only one side was painted! It was a fun battle anyway and showcased the game for me and my friend.

I took Austrians.

I fielded 2 regiments of Fusiliers, 1 of Grenadiers, 2 of Jagers, 2 squadrons of Uhlans and 2 of Dragoons. I also had 3 batteries of howitzers. One Good commander and 1 average subordinate were the HQ choices.

My friend took French. He had 2 regiments of line, 1 light and 1 Old Guard. He then had 1 squadron of Hussars, 2 of light dragoons, 2 of cuirassers and 4 batteries of canons.


This is how we deployed




















Austrians and French concentrated the majority of their line/fusiliers in the valley area along the road, pretty much in the centre of the board. Some sneaky Austrian Grenadiers reinforced the centre. The French found a sneaky hill top to set up 3 canons, and the remaining canon joined the Old Guard and light infantry on the right flank, hoping to rush to the small village and set up defences there. The cavalry were deployed on both flanks, apart from the Hussars who set up as a screen out front of the line infantry in the centre


The Austrians used their light infantry (jagers) and the majority of their cavalry opposite the French right flank to hope to contest the village and woods. The Austrians also put some uhlans on the left flank in order to fend off any flank attacks from the French dragoons. The Austrian howitzers were limbered up and deployed behind the hill that overlooked the road.

Turn 1

Both sides raced for the prize of the small village area, with the French making faster progress as their fighting columns proved quicker on the move than the Austrian light infantry.
The French line regiments were more cautious and decided to sit and wait to see what the Austrians would do. The Austrians keen to seize the initiative began a slow but steady march down through the valley and up the road hoping to find a good position to attack the main body of the French army. Unfortunately the Grenadiers mistook the Uhlans on their left flank for incoming French horses and panicked (I rolled a blunder on the command table!) forming square to receive a charge that was never to come!


















Turn 2


The French main body started their steady and determined march to meet with the Austrians



















The French cannons boomed shattering a squadron of Uhlans who in their panic fell back broken. Still the Austrians marched on, with the Grenadiers realising their earlier mistake and after slowly reforming they began to advance. The Jagers had managed to make it to the road in front of the village but found they had been beaten there by the Old Guard and the Light Infantry. They formed a firing line but it was futile as the well dug in French opened fire driving the hapless Jagers back in disarray and panic, leaving behind scores of dead. They also found the French had snuck a small battery of cannons onto the main road by the village and fell victim to some excellent French gunnery.



















Turn 3


Things took a turn for the bloody for the poor Austrians. A regiment of Line infantry was decimated as 3 French artillery batteries opened up over and over again, leaving bloody furrows amongst its ranks. Overcome at so many dead the regiment dissolved in chaos and fled (at this point we had misread the artillery rules and they were the equivalent of tac nukes!- we realised after this turn but carried on with the board as it was, it was just a test game after all).

The Austrians main thrust was looking weak as the second fusilier regiment was forced to fall back under French fire. Only the Grenadiers were stalwart and continued their advance.

The Austrian howitzers now in position opened fire and decimated a French line regiment (again we over powered them!) , but the valley area was looking increasingly like it would see a French victory.

The village was still convincingly held by the French and the Jagers could do little more than fall back and reconsider. To their right opposing cavalry skirmished about to little effect, feinting and counter charging in a fine display of horsemanship for very little real result. A squadron of French hussars seeing a break in the field threaded down the road to pounce on the demoralised Jagers.


















Turn 4 and 5



















The increasingly confident French line in the centre of the valley threw themselves forward sure they could smash the lone regiment of Grenadiers , and their confidence proved correct. Excited by their victory as the broken Grenadiers fled over the bodies of their comrades, the French continued their advance towards the final Fusilier regiment at the mouth of the valley.

Their confidence was their undoing.



















Suddenly the cliff tops and hillsides bordering the roads were thronged with Jagers and howitzers. Musket fire and case shot rained down onto the furthest forward regiment, causing utter carnage. As they fled, new targets came into sight and they too took a beating.

The Fusiliers sensing their moment surged forward with a roar and in a cloud of musket fire, charged into the disordered French smashing them apart. A unit of Jagers holding back in reserve behind the hillside joined them in their fight, and the central valley area was now well and truly Austrian.




















Turn 6


The Jagers on the cliff top were short lived in their jubilation. The screen of Dragoons that were protecting their rear from any attacks by the squadron of French Hussars who were lurking around the village area decided that they had better things to do, and before the Jagers knew it the Hussars were on them hacking and slashing. Caught between the frenzy of the Hussars blades and the edge of the cliff there was only one outcome likely. The Jagers were cut to ribbons, and those who tried to flee tumbled to their doom down the rocky slopes and drops.




















Not content with their slaughter the Hussars with a blood lust that overcame any sense, turned their attention to the howitzer batteries. Their first attack was repelled by a cloud of smoke and case shot tearing threw them, but their danders were up and they rallied and turned again on the artillery crew, and were soon among them. The guns were spiked and the Hussars again victorious.

Sensing the tide on the right flank turning, 2 squadrons of Cuirassers, who had been doing little decided to join the fray, charging the luckless Austrian dragoons, who seeing the sun glinting on the french breastplates thought better of it and fled.



Turn 7

With the right flank dissolving, the village securely held, and the central area held by the tattered remains of 2 regiments, the Austrians withdrew, leaving Napoleon once more the victor.



Saturday, 7 February 2009

Blitzkrieg Commander Demo Game




Today I put on a game of BKC for my gaming group. Strictly speaking this is untrue as due to us awaiting the release of the new edition of BKC, we just used the Cold War Commander rule set instead. It has to be said it worked extremely well, and the 5 of us really enjoyed it.
We used my friends Rapid Fire armies they have been collecting for a few years now, hence why if you look at the pics carefully the bases look a bit weird- we just blue tacked the individual miniatures onto appropriate sized bases
.
The game was a meeting engagement of Brits Vs Germans in July 1944, fought around a small French town. It was a very close affair with the Germans reaching the town quickly and securing the buildings but finding themselves flanked on their left very quickly but counterflanking on the right. The Brits won by a very narrow margin and everyone went away happy.


I was very happy with the way the board looked- my new roads worked a treat, and Adams other scenery really looked great. Now I cant wait for my Minifig and Pendraken orders to turn up so I can finish off my Americans.



NB- photos were taken with my new phone, a Nokia E71- fantastic smartphone with Blackberry-esque functions. Camera aint up to much though, but thats about the only downside.

Saturday, 31 January 2009

War in the Gulf

Last night I hosted a great Gulf War game, a fictional Search and Destroy scenario with British forces attempting to locate pockets of Iraqi resistance in a hilly region.
First off I want to make some apologies (or excuses!). One, I broke my Sigma 500 DG Super flashgun so have had to resort to on board flash for these pics, hence why they look pretty terrible. Second, I am yet to get round to buying a desert terrain mat, so lets pretend this is a particularly fertile part of Iraq and third my printer ran out of ink so hence the strange shade to the Iraqi flags I used as blinds. With that out of the way lets introduce the forces.

Brits- Led by my mate Jamesy, who is fairly new to CWC and is in the process of sorting out his own Israeli force.

CO
3xHQ
FAO
3x Scorpions (recce)
18 infantry all with LAW
3 MMGs
2 FV432 mortar carriers
12 Warriors
8 Challengers
2 AVRE Centurions
3 Swingfires
3 155mm M109 artillery
Lynx attack chopper
Chinook
2x Spartans

Iraqis- ME!
CO
3x HQ
2x AML60 (recce)
9 x Militia with RPG 7s
3 ATGW Saggers (deployed as ambushes)
6x T62s
9x T72s

I also had 4 minefields and a plethora ( great word) of anti tank ditches.

The board looked like this-


The South of the board saw a small town nestled in a valley with a industrial area to its West. The town was heavily fortified with minefields to its south and it was almost entirely ringed by anti tank defences and hills. The north had another small town surrounded by fields of crops and wooded areas. It was also defended by mine fields.

The Iraqis mission was to basically cause as much damage to the British as possible. I deployed using hidden set up and had 10 blind cards, enough each for all the CO and HQ units, the recce units and some spare to confuse and confound Jamesy! If you look carefully in the pic you can see the hidden markers which I used Iraqi flags (printed in the wrong colour) for. I spread them across the board, fortifying both towns and some int he wooded areas to the east of the board.

I had no idea where the British would deploy from as they could choose any board edge. Jamesy chose the West edge (long edge) and using mobile deployment spread his HQ units wide. The British mission was to search out the Iraqi forces and do enough damage to break them while taking as little damage as possible- they vastly outnumbered the Iraqis but had no idea where they were likely to spring from.

Turn 1
The Brits cautiously deployed in the south west corner, behind a large hill , 2 companies of Challengers, a AVRE Centurion engineering squad and 4 platoons of infantry is Warrior IFVs. They slowly rolled over the hill and straight into an ambush as a unit armed with Sagger ATGW, hidden in a derelict factory complex opened fire, suppressing a Challenger squad. The return fire from the other Challengers saw no damage dealt and as they rolled nearer the town an Iraqi militia company was revealed in the buildings all around them. RPGs rained down and a Challenger squad was annihilated as well as a Infantry platoon and their Warriors.


The British traded fire with the well dug in Iraqi militia suppressing some platoons and destroying a Shilka that was hidden in he streets behind the factories. The Brits took the worst of it though and 2 other platoons of Infantry found themselves in disarray and suppressed.
It was looking good for Iraq, and the Brits had learnt the foolhardiness of AFVs trying to move into a built up area.

Turn 2
To the north, a cautious probe by the Brits revealed 2 companies of T62's dug in at the edge of a (very tall) field of crops. Artillery immediately rained down on the tank group suppressing their HQ and one of the T62's. This was immediately followed by an attack by a Lynx chopper that which suppressed two more T62's. Liking the odds more, an under strength company of Challengers and a company of dismounted infantry and their IFVs in support, cautiously rolled on skirting the woods to the north and thanks to some great command rolls from Jamesy, opened fire repeatedly on the hammered T62's in the cornfield. 2 T62s were reduced to smoking wrecks and a further 1 was driven back out of the field. Things were looking bad in the north, but what other surprises were in store?








In the centre of the board a company of Swingfire ATGWs deployed but within seconds a sagger from the own to the south flew with unnerving accuracy at such a range and left 2 Swingfires feeling vulnerable.

To the south the British armour continued to get punished for its foolhardy advance and another Challenger was lost to a hail of RPGs from the industrial estate.

Turn 3
It was turning into a game of two halves to use a footy cliche. In the south the bulk of the British forces were being repeatedly punished by a foe that they were struggling to inflict any damage on, while in the north the Iraq tank group had been pretty much neutralised. Now was the time for the Brits to take revenge on the Southern town. An artillery strike was called in, in the hope of flushing out the Iraqis, but a well timed blunder saw the FAO taking friendly fire and aborting the strike. A hail of tank shells into the factory saw the loss of some Iraqi infantry, but the Brits were still failing to make any advance into town and things were further complicated by the detection of a T72 company supported by another well dug in company of RPG armed militia in the town itself. The T72s seemed hesitant to engage and skulked behind the town out of site as the brave Iraqi infantry held off the armour alone. The unit of infantry with the Saggers took out another Swingfire and withstood a huge amount of return fire from the Challengers and Warriors, unlucky rolling from Jamesy (something like 32 dice and no hits) saw to that!
In the north the Brits continued there advance now supported by 8 platoons of infantry who had been dropped into the town by a Chinook.

Turn 4



The Brits frustrated by the inability of their armour to put paid to the hail of RPGs from the factories used a good old fashioned bayonet charge and flushed out a platoon of Iraqis and the heroic Sagger team, who found themselves now outside looking in, and in the aim of 2 challengers, who quickly took them both out. Despite starting to take infantry losses in the Southern town things still looked good for the Iraqi held South. The T72s decided now was there time to support their struggling brothers and began to flank round the town to engage the British, but as they went behind a large cornfield confusion reigned and they ground to a halt unsure how to proceed.

In the north as the British rolled East towards the small town, confident that it was theres, 2 companies of T72s appeared from the north east of the town. Jamesy cleverly opted for spreading his fire amongst all the T72s in the hope of causing enough suppression to cover their advance, but hit by bad rolls again, he only managed to suppress one squad. This apparently was enough though as the T72s seemed in disarray and were unable to return fire at the advancing Brits, losing the advantage in a dramatic fashion.


Turn 5

Although the Iraqis were holding bravely things were beginning to look dodgy as they began to near their breaking point. In the north a lone HQ was over run by British infantry but luck was still on the Iraqi side as another artillery blunder saw the poor FAO killed outright this time, and an attempt to bring in a Lynx to further suppress the T72 companies in the north failed. In the south the Iraqis took a few more casualties in the factory district, and the damage began to tell on their morale, as the Iraqi CO decided now was the time to call their retreat, having pulled off a huge amount of damage to the advancing infidel British.





The game ended in a Minor Victory to the British who had managed to break the defending Iraqis but who in doing so had taken 2025 points worth of casualties for the Iraqis 1335.

A great game and a good learning experience for both of us.
Jamesy learnt that AFVs and heavily built up areas are a very bad ideas- like real life infantry with AFV support are definitely the way to go, and I learnt about the dangers of trying to use troops who have a 15cm initiative range in an ambush when they carry a weapon with a minimum engagement range of 20cm. Very dumb...

Hope you enjoy the read, its long and the pics aren't as good as they should have been, but it was a very fun battle.